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		<title>How To Create Amazing 3D Type</title>
		<link>http://mediamilitia.com/how-to-create-amazing-3d-type/</link>
		<comments>http://mediamilitia.com/how-to-create-amazing-3d-type/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 09:44:45 +0000</pubDate>
		<dc:creator>jeya</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://mediamilitia.com/?p=1724</guid>
		<description><![CDATA[If you love typography like I do, you are always looking for a new way to funk out your type &#8211; just to make it look a little different than the rest. 3ds Max has some amazing and creative ways to make your type look absolutely beautiful! In this tutorial I will show you how [...]]]></description>
			<content:encoded><![CDATA[<p>If you love typography like I do, you are always looking for a new way to funk out your type &#8211; just to make it look a little different than the rest. 3ds Max has some amazing and creative ways to make your type look absolutely beautiful! In this tutorial I will show you how to extrude text, tweak it out, manipulate the mesh, and then exporting it out to Photoshop to add in some extra elements. Hope you enjoy it!<span id="more-1724"></span></p>
<div id="inspiration">
<h2>About</h2>
<p><strong>Time:</strong> 1-2 Hours<br />
<strong>Software Required:</strong> Photoshop CS3+, 3ds Max 2009 + (<strong>Don&#8217;t have 3ds Max?</strong> <a href="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&#038;id=13571450">Download the free 30-day Trial</a>)</p>
<h2>Required Resources </h2>
<p><a href="http://designfreebieshub.com/downloads/media_militia_amazing_3d_tutorial.zip">Download the Media Militia Resources</a></p>
<h2>Final Image Preview</h2>
<p>Take a look at the design we’ll be creating. The final PSD will be available for download at the end of the tutorial.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/56.jpg" alt="" width="600" height="366" /></p>
<h2>Detail</h2>
<p><img src="/wp-content/uploads/2009/11/3dTech/preview_close.jpg" alt="" /></p>
<h2>Step 1:</h2>
<p>First off, we need to create the text.</p>
<p> Open up <strong>3ds Max</strong>. In the <strong>Create</strong> tab, click on the <strong>Shapes</strong> button. Click on the <strong>Text</strong> object type button. Then type in <strong>JEYA</strong> in text area in  capital letters. We will use Arial with the font size at <strong>100</strong>.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/1.jpg" width="179" height="683" /></p>
<h2>Step 2:</h2>
<p>In the <strong>Front</strong> view, click, drag and align the text to the X axis as shown below.<br />
<em>Tip: You can use the <strong>Select and Move</strong> tool to better align the text.</em></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/2.jpg" alt="" width="600" height="345" /></p>
<h2>Step 3:</h2>
<p>With the text still selected, click on the <strong>Modify</strong> tab. In the <strong>Modifier List</strong> drop down choose <strong>Extrude</strong>.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/3.jpg" alt="" width="179" height="683" /></p>
<h2>Step 4:</h2>
</p>
<p>  In the Parameters roll out, change the <strong>Amount</strong> to <strong>579</strong>
</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/4.jpg" alt="" width="181" height="578" /></p>
<h2>Step 5:</h2>
<p>In the <strong>Modifier List</strong> drop down, choose <strong>Lattice. </strong>Use the following Settings:</p>
<p><strong>Radius:</strong> 6.5<br />
  <strong>Segments:</strong> 23<br />
<strong>Sides:</strong> 3 </p>
<p>It should look similar to the following image:</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/5.jpg" alt="" width="600" height="470" /></p>
<h2>Step 6:</h2>
<p>Now we are going to create the other text that will go below our main JEYA text. Because we want all the same settings on the new text, we will clone the original JEYA text.</p>
<p>In the <strong>Edit Menu</strong>, choose <strong>Clone </strong>(CTRL+V). In the Clone Options, choose <strong>Copy</strong>. Click OK</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/6.jpg" alt="" width="221" height="211" /></p>
<h2>Step 7:</h2>
<p>Make sure the <strong>Select and Move </strong>tool is selected. In the Front View port, drag the Y green arrow downwards. The cloned text should be just below the original JEYA text.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/7.jpg" alt="" width="244" height="68" /></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/8.jpg" alt="" width="600" height="343" /></p>
<h2>Step 8:</h2>
<p>Make sure the cloned text is still selected. In the <strong>Modify</strong> tab, click on <strong>Text</strong> in the stack order. Change the Text to say &quot;one&quot; in lowercase.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/9.jpg" alt="" width="181" height="578" />
</p>
<h2>Step 9:</h2>
<p>Using the <strong>Select and Move</strong> Tool, reposition  the &quot;one&quot; text to the right side &#8211; just below the &quot;JEYA&quot; text. I aligned the bottom of the &quot;Y&quot; with the top of the &quot;n&quot;</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/10.jpg" alt="" width="546" height="337" /></p>
<h2>Step 10:</h2>
<p>Open the <strong>Material Editor</strong> by clicking on the button in the toolbar or <strong>press M</strong> on your keyboard.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/11.jpg" alt="" width="250" height="137" /></p>
<h2>Step 11:</h2>
<p>Click on the <strong>Diffuse Color Selector</strong> and type in the following colors:</p>
<p><strong>Red: </strong>214<br />
  <strong>Green:</strong> 35<br />
<strong>Blue:</strong> 35 </p>
<p>Change the <strong>Specular Level to 25</strong> and the <strong>Glossiness to 22</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/12.jpg" alt="" width="461" height="237" /></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/13.jpg" alt="" width="375" height="821" /></p>
<h2>Step 12:</h2>
<p>Now we need to apply the material. <strong>Drag the material from the Material Editor on to both of the text objects</strong>.</p>
<p>The text should change to the color Red. If they don&#8217;t try dragging it again.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/14.jpg" alt="" width="600" height="397" /></p>
<h2>Step 13:</h2>
<p>In the <strong>Perspective View</strong>, you need to activate it by right clicking anywhere in the view. The view should turn yellow.</p>
<p>Click on the <strong>Front</strong> side of the ViewCube.</p>
<p><em>Tip: If you don&#8217;t see the ViewCube, you can use the keyboard shortcut: Alt+Ctrl+V.</em></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/16.jpg" alt="" width="162" height="152" /></p>
<h2>Step 14:</h2>
<p>Im the bottom left, use the <strong>Pan View</strong> tool and drag the text into the view. Then use the<strong> Zoom</strong> Tool to pull away by dragging downwards in the Perspective View.
</p>
<p><em>Tip: You can also pan by dragging in a viewport while pressing the middle button of a three-button mouse. To zoom, roll your mouse scroll wheel.</em></p>
<p>Use both of the tools until you get it matched up like the following:</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/17.jpg" alt="" width="232" height="118" /></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/18.jpg" alt="" width="600" height="342" /></p>
<h2>Step 15:</h2>
<p>In the<strong> Create </strong>Tab, click on the <strong>Lights</strong> button. In the Lights drop down box choose <strong>Photometric</strong>.Then click on <strong>Free Light</strong>.</p>
<p>You should get a dialog box asking you to change the Exposure control, choose <strong>Yes</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/15.jpg" alt="" width="172" height="175" /></p>
<h2>Step 16:</h2>
<p>In the Perspective view, click and drag the Free Light just over the &quot;o&quot; in the &quot;one&quot; text.</p>
<p> In the Left view, move the the light with the <strong>Select and Move </strong>tool to look like the following:</p>
<p><em>Tip: Look at the grid spacing to judge distance. You might need to use the zoom tool to find the light in the viewport.</em></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/19.jpg" alt="" width="600" height="397" /></p>
<h2>Step 17:</h2>
<p>In the Photometric &#8211; Free Light Modifier properties change the <strong>Color to Halogen (Warm)</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/20.jpg" alt="" width="173" height="515" /></p>
<h2>Step 18:</h2>
<p>In the <strong>Create</strong> Tab, click on the <strong>Lights</strong> button. In the lights drop down choose <strong>Standard</strong>. Click on the <strong>Skylight</strong> button.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/21.jpg" alt="" width="600" height="348" /></p>
<h2>Step 19:</h2>
<p>In the <strong>Front </strong>view, place the skylight in the upper right hand corner as pictured below:</p>
<p><em>Tip: Remember you can use the Pan View Tool to pan around the view.</em></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/22.jpg" alt="" width="600" height="385" /></p>
<h2>Step 20:</h2>
<p>In the Front view, using the <strong>Select and Move</strong> tool, <strong>select</strong> the JEYA text. </p>
<p>Open the <strong>Modifiers </strong>Tab. <strong>Control click</strong> on the<strong> Lattice</strong> and<strong> Extrude</strong> modifiers to select both of them.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/23.jpg" alt="" width="180" height="252" /></p>
<h2>Step 21:</h2>
<p><strong>Right click </strong>on one of them and choose <strong>CUT</strong>. You should be left with just the JEYA text.</p>
<p>Now <strong>Right Click</strong> on the JEYA text and choose <strong>Convert To: &gt; Convert to Editable Spline</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/24.jpg" alt="" width="600" height="320" /></p>
<h2>Step 22:</h2>
<p>In the <strong>Modifiers</strong> Tab, Selection roll out, Click on the <strong>Vertex</strong> button.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/25.jpg" alt="" width="175" height="422" /></p>
<h2>Step 23:</h2>
<p>In the Front View, select the end of the letters vertex points to extend them. </p>
<p><img src="/wp-content/uploads/2009/11/3dTech/26.jpg" alt="" width="432" height="297" /></p>
<h2>Step 24:</h2>
<p>Use the <strong>Select and Move</strong> tool and drag them all the way up.</p>
<p><em>Tip: Zoom out to drag the vertices higher.</em></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/27.jpg" alt="" width="310" height="305" /></p>
<h2>Step 25:</h2>
<p>Do the same with the &quot;A&quot; and &quot;Y&quot;. I also pulled the top part of the &quot;E&quot; into the &quot;Y&quot;</p>
<p><em>Note: You will need to move on both the Y and X axis for diagonal lines.</em></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/28.jpg" alt="" width="310" height="305" /></p>
<h2>Step 26:</h2>
<p>With the JEYA text selected, go back into the <strong>Modify</strong> tab. <strong>right click</strong> on <strong>Text</strong> in the modifiers stack and choose <strong>Paste</strong>.</p>
<p> This will paste back in the Lattice and Extrude modifiers.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/23.jpg" alt="" width="180" height="252" /></p>
<h2>Step 27:</h2>
<p><strong>Right Click</strong> on the JEYA text and choose<strong> Convert To: &gt; Convert to Editable Mesh.</strong></p>
<p>In the <strong>Modify tab</strong>, click on the  the <strong>Vertex</strong> selection button.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/29.jpg" alt="" width="182" height="367" /></p>
<h2>Step 28:</h2>
<p>In the<strong> Left view</strong>, you need to <strong>delete</strong> all background vertices that don&#8217;t look good in the perspective viewport.</p>
<p>Select them by using the <strong>Select and Move </strong>tool. Make a selection around them and <strong>press delete</strong>. Here are the vertices I deleted.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/30.jpg" alt="" width="703" height="453" /></p>
<h2>Step 29:</h2>
<p>Make the Perspective view active, then click on the <strong>Orbit </strong>Tool.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/31.jpg" alt="" width="358" height="106" /></p>
<p>Anywhere outside of the Orbit right drag to the left making it rotate about 30 degrees or until your text looks good to you.</p>
<p><em>Tip: Remember you can use the Pan View tool and Zoom to get a look that you like.</em></p>
<p>Here is what I ended up with in each of the views:</p>
<p><em>Tip: Look at the light placements</em>. <em>Do yours match up?</em>
</p>
<p><strong>Perspective: </strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/32-1.jpg" alt="" width="600" height="370" /></p>
<p><strong>Front:</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/32-2.jpg" alt="" width="600" height="375" /></p>
<p><strong>Left:</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/32-3.jpg" alt="" width="600" height="376" /></p>
<p><strong>Top:</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/32-4.jpg" alt="" width="600" height="372" /></p>
<h2>Step 30:</h2>
<p>Now go to <strong>Rendering &gt; Render Setup</strong>. Change the Output Size <strong>Width to 1500</strong> and the <strong>Height to 1000</strong>.</p>
<p>Click on the <strong>Advanced Lighting </strong>tab.</p>
<p>Change the <strong>Select Advanced Lighting </strong>drop down to <strong>Light Tracer</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/33.jpg" alt="" width="363" height="615" /></p>
<h2>Step 31:</h2>
<p>Finally! Make sure the <strong>Perspective view is still active</strong> and Click on the <strong>Render </strong>button. After it is done rendering, click on the <strong>Save icon</strong> in the render window.</p>
<p>Change the Save as Type to <strong>TIF</strong> and click on the<strong> Setup</strong> button.</p>
<p>Make sure you put a check mark on the <strong>Store Alpha Channel.</strong> Press <strong>OK</strong>. <strong>Name the file</strong> and press <strong>Save</strong>.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/34.jpg" alt="" width="335" height="198" /></p>
<p>Here is my final render:</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/35.jpg" alt="" width="600" height="400" /></p>
<h2>Step 32:</h2>
<p>Now it&#8217;s time to open Photoshop.</p>
<p> <strong>Open your TIF into Photoshop.</strong> I included my TIF in the resources if you would prefer to use that for the following steps.</p>
<p>In your layers panel, <strong>ALT + Double Click </strong>on the <strong>Background Layer</strong> to unlock it.</p>
<p>Now go to <strong>Select &gt; Load Selection</strong>. Make sure the <strong>Alpha channel</strong> is selected and <strong>Check Invert</strong>. Click <strong>OK</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/36-b.jpg" alt="" width="423" height="262" /></p>
<h2>Step 33:</h2>
<p>Press <strong>Delete</strong> to remove all the black from the background.</p>
<p>Go to <strong>Select &gt; Deselect</strong></p>
<p>Name this Layer<strong> &quot;Main Text&quot;</strong></p>
<p><strong>Double Click on the Main Text layer</strong> to bring up the<strong> Layer Style </strong>dialog.</p>
<p><strong>Check Stroke</strong> and Change the stroke <strong>Size to 5</strong>. Make the <strong>color = Black.</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/36.jpg" alt="" width="600" height="442" /></p>
<h2>Step 34:</h2>
<p>Create a New Layer by going to<strong> Layer &gt; New &gt; Layer</strong>. Name it <strong>&quot;Background.&quot;</strong> Make sure it is below your Main Text Layer.</p>
<p>Using the <strong>Gradient</strong> tool, make a <strong>Radial Gradient</strong> from #aeafaf to #000000. Make the center point black as shown in the picture below.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/38.jpg" alt="" width="439" height="499" /></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/37.jpg" alt="" width="600" height="366" /></p>
<h2>Step 35:</h2>
<p>In the resources you downloaded, open  <strong>Bokeh.jpg</strong>. <strong>Copy and paste </strong>it into your PSD.</p>
<p> Make sure it is above the Background Layer but underneath the Main Text Layer. Change the<strong> Layer Blending Mode to Overlay</strong>.</p>
<p>Name this layer Bokeh.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/39.jpg" alt="" width="600" height="366" /></p>
<h2>Step 36:</h2>
<p><strong>Hold down the CTRL key</strong> and <strong>click on the layer thumbnail </strong>for the Main Text layer to create a selection.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/40.jpg" alt="" width="400" height="135" /></p>
<h2>Step 37:</h2>
<p>Create a new layer just below the Main Text layer. Name it &#8220;Outer Stroke.&#8221;</p>
<p>Go to <strong>Edit &gt; Stroke</strong>. Make the stroke color <strong>#12e2ca</strong> and the <strong>Size = 16 pixels.</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/41.jpg" alt="" width="337" height="310" /></p>
<h2>Step 38:</h2>
<p>Using a brush fill in the areas in the center of the text that didnt get filled in with the stroke. It should look like this now:</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/42.jpg" alt="" width="600" height="366" /></p>
<h2>Step 39:</h2>
<p>From the resources, bring in Spraypaint1.png and place in the PSD. Move it into the left side. Make sure it above the bokeh layer. Name the layer &#8220;Spraypaint1&#8243;</p>
<p>From the resources, bring in lined graffiti.png and place in the PSD. Move it into the right side. Make sure it above the Spraypaint1 layer. Name the layer &#8220;graffiti&#8221;</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/43.jpg" alt="" width="600" height="366" /></p>
<h2>Step 40:</h2>
<p>From the resources, bring in splash1.png, verticle lines.png, and lineart.png. Arrange them so they look like the following:</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/44.jpg" alt="" width="600" height="366" /></p>
<h2>Step 41:</h2>
<p>Duplicate the Splatter layer by going to <strong>Layer &gt; Duplicate Layer</strong></p>
<p>Double click on the duplicated layer and add a <strong>Color Overlay</strong>. Use the color <strong>#d5006b</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/45.jpg" alt="" width="600" height="442" /></p>
<h2>Step 42:</h2>
<p>Duplicate the Splatter layer again by going to <strong>Layer &gt; Duplicate Layer</strong>. Move it to the right hand side.so you can see if better.</p>
<p><strong>Duplicate it two more times</strong> and add a color overlay using this color: <strong>#12e2ca</strong>. Move the layers around the canvas.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/47.jpg" alt="" width="600" height="366" /></p>
<h2>Step 43:</h2>
<p>Open the <strong>Brushes </strong>panel. Click on the pop-up menu and choose <strong>Load Brushes</strong>. Use the <strong>Graffiti Brushes</strong> you downloaded from the resources.</p>
<p>Brush in some spray paint splatters and drips to your liking. I used the<strong> color #12e2ca</strong></p>
<p><em>Tip: Change the brush size</em> to get different looks.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/48.jpg" alt="" width="397" height="444" /></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/49.jpg" alt="" width="600" height="366" /></p>
<h2>Step 44:</h2>
<p>Create an Adjustment Layer by going to <strong>Layer &gt; New  Adjustment Layer</strong> and choose <strong>Hue/Saturation</strong> Use the following settings:</p>
<p><strong>Hue:</strong> -18<br />
  <strong>Saturation:</strong> +12<br />
<strong>Lightness:</strong> -2 </p>
<p><img src="/wp-content/uploads/2009/11/3dTech/50.jpg" alt="" width="397" height="444" /></p>
<h2>Step 45:</h2>
<p>Now we need to create a clipping mask, so that the Hue/Saturation will only effect the Main Text Layer</p>
<p><strong>Hold down the ALT key</strong> and position your cursor in between the two layers (the cursor changes to two overlapping circles) and click. It should create a down arrow on the Hue Saturation layer.</p>
<p><em>Tip: You can also create clipping masks by choosing the top layer and going to <strong>Layer > Create Clipping Mask</strong></em>
<p>Here is the layers stack so far:</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/51.jpg" alt="" width="241" height="725" /></p>
<h2>Step 46:</h2>
<p>We are now going to do the same with a brightness and contrast layer. </p>
<p>Go to<strong> Layer &gt; New  Adjustment Layer</strong> and choose <strong>Brightness/Contrast</strong></p>
<p>Change the <strong>Contrast to 58</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/52.jpg" alt="" width="397" height="444" /></p>
<h2>Step 47:</h2>
<p>Make sure this adjustment layer is also a clipping mask. If it is not, then make it one.</p>
<p>Now create another adjustment layer. This time choose <strong>Levels</strong>. Use the following settings:</p>
<p><strong>62 &#8211; 1 -255</strong></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/53.jpg" alt="" width="397" height="444" /></p>
<h2>Step 48:</h2>
<p>I added a MEDIA MILITIA text on the side of the A with the same light blue we used earlier. The font I used is Metal.</p>
<p>Create a new layer and name it &#8220;Blings Baby!&#8221; Using a white brush outline the right and bottom sides of the letters. </p>
<p>I used a <strong>White brush &#8211; 20 pixels at 100% hardness</strong>. You should have something like this now:</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/54.jpg" alt="" width="600" height="366" /></p>
<h2>Step 49:</h2>
<p>Go to <strong>Filter &gt; Blur &gt; Gaussian Blur</strong>. Make the <strong>Radius: 28.9 pixels.</strong></p>
<p>Change the <strong>Layer Blending </strong>mode to<strong> Soft Light</strong> and lower the <strong>Opacity to 54%</strong>.</p>
<p><img src="/wp-content/uploads/2009/11/3dTech/55.jpg" alt="" width="600" height="400" /></p>
<h2>Step 50:</h2>
<p>That&#8217;s it! Here is the final design. Hope you enjoyed this tutorial!</p>
<p><a href="http://designfreebieshub.com/downloads/media_militia_amazing_3d_final.zip">Download the Final PSD</a></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/56.jpg" alt="" width="600" height="366" /></p>
<p><img src="/wp-content/uploads/2009/11/3dTech/preview_close.jpg" alt="" /></p>
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		<title>Create a 3D Abstract Project in Photoshop</title>
		<link>http://mediamilitia.com/3d-abstract-project/</link>
		<comments>http://mediamilitia.com/3d-abstract-project/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 19:29:59 +0000</pubDate>
		<dc:creator>jeya</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Photoshop]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.mediamilitia.com/tutorials/?p=37</guid>
		<description><![CDATA[In this tutorial you will learn how to render an abstract 3D model from 3DSMax and then make it pop in Photoshop. Adobe Photoshop CS4 and 3DS Max version 9.0 are used in this tutorial but you can use other versions if you have not upgraded. Step 1 Open up 3DSMAX 9.0. You can use [...]]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you will learn how to render an abstract 3D model from 3DSMax and then make it pop in Photoshop. Adobe Photoshop CS4 and 3DS Max version 9.0 are used in this tutorial<br />
but you can use other versions if you have not upgraded.<span id="more-37"></span></p>
<p><a href = "https://www.box.net/shared/static/y24f08pe9t.zip"><img src="/images/download_support_files.jpg" alt="Download" /></a></p>
<h2>Step 1</h2>
<p>Open up 3DS<strong></strong>MAX 9.0. You can use other 3D programs, however, it will be a lot easier to follow this tutorial using the program we are using&#8230; If you would like to skip over all the 3D stuff you can download the <a href="#">3D file here</a> and go to <a href="#">Step 10</a>. Start out by creating a Torus Knot by going to <strong>Create &gt; Extended Primitives &gt; Torus</strong>. Click and drag in the front view. Change the parameters in the panel to the following: </p>
<p><img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/1.jpg" alt="" width="346" height="422" /> <img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/2.jpg" alt="" width="160" height="566" />
</p>
<h2>Step 2</h2>
<p>Now add a Noise modifier to the Torus Knot by going to <strong>Modifiers &gt; Parametric Deformers &gt; Noise</strong>. Change the parameters of Noise to the settings in the image below: </p>
<p><img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/4.jpg" alt="" width="346" height="432" /> <img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/3.jpg" alt="" width="185" height="432" />
</p>
<h2>Step 3</h2>
<p>In the Perspective viewport change the positioning to how you like it. Use the following image for reference: </p>
<p><img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/5.jpg" alt="" width="646" height="388" />
</p>
<h2>Step 4</h2>
<p>Now lets make the material. Open up the Material Editor by pressing M on the keyboard or <strong>Render &gt; Material Editor</strong>. Then click on button labeled Standard and choose Architectural. Change the material to the following: </p>
<p><img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/6.jpg" alt="" width="376" height="700" />
</p>
<h2>Step 5</h2>
<p>Create a camera by going to <strong>Create &gt; Cameras &gt; Create camera from view (or CTRL+C)</strong>. Change the parameters of the camera to your liking. I choose to have a distorted look by changing the lens to a lower focal length 3.662mm. You can change your settings to reflect mine. If your camera look isnt distored the way you like, you will need to push the camera closer to your object. This will change the look dramatically. Move the camera in the top view watching it in the Camera01 view port. </p>
<p> <img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/8.jpg" alt="" width="181" height="782" />
</p>
<h2>
  Step 5</h2>
<p>Go to Rendering &gt; Render Setup (or press F10) Change the Width and Height to 3000 x 2000. Then press Render. After it is done rendering, press the save button and save the file as a TIF image (.tif) with an alpha channel. Now render out some other views to use later.
  </p>
<p><img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/7.jpg" alt="" width="640" height="908" />
</p>
<h2>Step 6</h2>
<p>Now time to jump into Photoshop. Open your your first render and name it Render. Add a new layer and name it Render-Color. With the Brush tool pick some colors out and start to paint along the lines of the render. Experiment with changing the flow,opacity and size of the brush. This is what it should look like so far: </p>
<p><img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/9.jpg" alt="" width="327" height="498" /></p>
<h2>Step 7</h2>
<p>Now go to <strong>Blur &gt; Gaussian Blur</strong>. Change the amount to 198 Pixels and click OK. Change the Layer Style of the Color-Render layer to Overlay. </p>
<p> <img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/10.jpg" alt="" width="600" height="898" />
</p>
<h2>Step 8</h2>
<p>Spice it up time! Create a new layer and name it Lines. Change the foreground color to white. Click on the<strong> Line</strong> tool. You might have to click and hold on the shapes tools to bring  up the pop out window. Finally, change the Line options toolbar to <strong>Fill Pixels</strong>.
  </p>
<p><img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/11.jpg" alt="" width="239" height="175" />
</p>
<h2>Step 9</h2>
<p>Drag the lines tool on the canvas in places that your render ends or needs a little spicing up.</p>
<p><img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/12.jpg" alt="" width="600" height="900" />
</p>
<h2>Step 10</h2>
<p>To make the lines not look so abrupt. go to Filter &gt; Blur &gt; Gaussian Blur. Change the blur level to 13.0 Pixels and click OK. Change the layer style to overlay.
 </p>
<p> <img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/14.jpg" alt="" width="600" height="900" />
</p>
<h2>Step 11</h2>
<p>Download the font Oktober by Alen Stojanac from <a href="http://www.dafont.com/oktober.font?nb_ppp=50&amp;psize=l&amp;text=ESCAPE" target="_blank">DAFont</a> Type the words escape2012 and put the text layer in the upper left. Set the layer style to overlay.
 </p>
<p> <img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/16.jpg" alt="" width="600" height="900" />
</p>
<h2>Step 12</h2>
<p>Create a new layer called fairy dust. Open the brushes pallet (Windows &gt; Brushes). Choose a soft 100 pixel brush. Click on <strong>Brush tip shape</strong> and change the <strong>Spacing to 200%</strong>. Cick on Shape Dynamics and Scattering. Follow the settings below:
  </p>
<p><img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/17.jpg" alt="" width="371" height="461" /><img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/18.jpg" alt="" width="371" height="461" />
</p>
<h2>Step 13</h2>
<p>Using a white brush, start to randomly paint outwards. Change the layer style to Overlay. Make sure your flow and opacity are set to 100%</p>
<p>. <img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/19.jpg" alt="" width="600" height="900" />
</p>
<h2>Step 14</h2>
<p>Open the Lineart Illustrator files that where included in the zip file. Place them anywhere you think fit. Experiment with the layer styles and Effects. Here is the final version: </p>
<p><img src="http://www.mediamilitia.com/images/tutorials/3dAbstract/final.jpg" alt="" width="600" height="900" /></p>
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